Ultimate General Civil War

  1. Ultimate General Civil War Review
  2. Ultimate General Civil War Cheats
  3. Ultimate General Civil War Dlc
  4. Ultimate General Civil War Mods

Ultimate General: Civil War is our newest game and offers a fascinating campaign system that covers the whole American Civil War 1861-1865!

Civil War fans will be also excited to play the rich list of historical battles and explore all historical units and events. The game was first available on 16/11/2016 in Steam Early Access and was fully released on 14/7/2017.

When the Civil War began, Bishop Polk traveled to Richmond to meet with his old friend, newly elected Confederate President Jefferson Davis. Davis not only welcomed him back to the army but also commissioned him a major general, even though Polk had never held a command and had been away from military life for more than 30 years. Jan 08, 2021 Ultimate General: American Revolution is a thing and nobody told us Game-labs is quickly becoming a new powerhouse in digital wargaming or at least, it would be, if the studio bothered to tell anyone about what they were doing. ULTIMATE GENERAL: CIVIL WAR — MANSFIELD (CSA) By the time you get to the Mansfield battle, you will have noticed that even the “minor” battles now are all pretty huge, with the potential for major casualties even if you win. At least there is often —as in this battle—the potential also for annihilating the Union forces. So, in preparation for the 1.04 release that made a lot of the rifled cannon in UG:CW relevant, I created this: The Artillerist's Guide to Ultimate General: Civil War. It goes over a short history, gameplay comparison, and tactics used for every cannon in UG:CW, from the diminutive 6-Pounder Field Gun to the massive 20-Pounder. Ultimate general: civil war — chickamauga (csa) revised 3 Jan 2021 The best way to win Chickamauga easily is to get the Union army size down as much as you can in preceding battles (e.g., Chancellorsville, Gettysburg, Siege of Jackson), so you won’t be heavily outnumbered.

Ultimate General Civil War Review

War

Ultimate General: Gettysburg was the first game of the series. It became available in Steam Early Access on 12/6/2014 and was fully released on 15/10/2014.

Giving you the chance to be the General of either the Union or Confederate army in the battle of Gettysburg, it allows you to recreate the historical facts or try out many speculative scenarios.

In 2019 we presented our new game series “Ultimate Admiral”.

Find more info here:
https://www.ultimateadmiral.com

Ultimate General Civil War

INITIAL CHOICES

When you set up for a campaign you must first make some choices that define your baseline characteristics as a general officer.

Hp pavilion g6 wifi drivers for windows 10 64 bit. These choices ostensibly relate to your training, your connections, etc., and may have important effects on how you fare in the early battles.

Once you know how to play, you can make these initial choices randomly and still win. Also, after every battle you can use your experience points to increase your scores on one or more of these measures. Anyway here is a quick guide to what the terms mean:

Politics. Bricsys cad v19 crack. A higher number means more money (for buying weapons and hiring officers) and more men after every battle. This is generally the most popular thing to maximize, although, due to the automatic scaling that happens in the campaign battles, some players (including many of the better ones) deliberately use smaller armies and thus have little use for maximizing manpower.

Economics. More points here mean weapons are cheaper.

Training. Hiring veteran troops is cheaper.

Army organization. Army can be larger (# men per brigade, # brigades per division, # divisions per corps, # of corps). Always check ahead for the # of brigades you can bring to the next battles, and plan well ahead for Grand Battles that require multiple-corps armies.

Career

Medicine. More casualties return to their units after a battle.

Reconnaissance. More info about the enemy army before/during battles.

Logistics. Unit supply levels (not counting your supply wagons) start out higher in each battle.

CONFEDERATE CAMPAIGN (BRIGADIER GENERAL) GENERAL STRATEGY/CONSIDERATIONS

The game scales the Union opponent based on the CSA force size, so it isn’t necessarily wise to build a huge CSA army. Also, building a huge army costs more in weapons and maintaining troop quality and involves larger losses per battle. I prefer to stick with brigades that are no more than 800 men in size, early in the game, expanding to 1,000 or so for Shiloh, and 1,200+ for Antietam and beyond. While I don’t use nearly as much artillery as the Union does—if I did, I’d have no slots left for infantry—I like to bring, per corps, 4 to 6 batteries of medium/heavy guns (10 to 24-lb) to grand battles so they can be concentrated on single targets, e.g., charging or in fortifications, to rout them reliably at range.

Your first goal for Army Organization (AO) level is to reach level 6 by Shiloh so you can bring 20 brigades to that battle—that means in the battles from Potomac Fort to Shiloh you’ll use most or all of your victory experience points to increase AO, depending on your AO level at the start of the campaign. You’ll also want level 9 by 2nd Bull Run (24 brigades per corps), and level 10 (five corps) for the last battle at Washington.

It isn’t always possible, but in each battle you should consider if there is a way to encircle and annihilate the Union force without incurring excessive CSA casualties. If you don’t do this at all, the overall Union army will keep getting larger, battle after battle, and may become too difficult to beat in some battles.

Cover is extremely important. Standing on open ground and being fired upon by an enemy in cover is the worst situation you can be in. Autodesk inventor 2010 64.

Flanking is also extremely important. Two small brigades can usually defeat a much larger one by using one brigade to pin the enemy brigade and the other to fire into its flanks. The AI in this game is not very good at defending against this basic tactic (which, e.g., would involve retreating slightly so you don’t get flanked).

Ultimate general civil war confederate campaignGeneral

Ultimate General Civil War Cheats

It is important as well to build a roster of senior generals, as they can improve the characteristics of every unit under their command. Every battle in which a general’s corps fights adds to his experience level, and you should be able to have four lieutenant generals (including Lee and Johnston) by the Washington battle.

Units cannot “run” far without tiring and losing their efficiency. In some situations you have no choice but to run them, but always, if possible, let exhausted units rest before committing them to battle.

It can be tempting to spend your reputation points for more money, weapons, or men, and once you get close to the ceiling of 100 points you might as well spend them. But it’s also good to keep your reputation point level reasonably high throughout the campaign, because that gives your units a nice morale boost—which can make a real difference in tough battles.

Union army size will go down based on casualties you cause, but reinforcements will bring the resulting total up by at least a few thousand after almost every battle. Moreover—this is important—if you’re in the mid to late campaign and your annihilation victories make the total Union army size go below 50K, the Union will immediately receive a large reinforcement of tens of thousands of new troops, sometimes even >100K. You might not care about this if your goal is to maximize total Union casualties/captured for the campaign, but otherwise you’ll want to pay close attention to this figure and time your aggressive battles accordingly. Most players will want to strike a balance between maximizing Union casualties and minimizing CSA casualties.

I don’t recommend doing the vanilla CSA campaign on Major General difficulty level, because it seems too unbalanced and unrealistic. What is likely to happen on MG is that you’ll suffer losses you can’t replace for a few battles in a row, and then you’ll run into a Grand Battle for which the Union has overwhelming numbers. I once started a campaign in which I trounced and often annihilated the Federals in every battle, but then found that at Frederickburg the Union had 90K troops while I had about 34K. I did fine at Marye’s Heights but was wiped out by two- and three-star Union brigades that outnumbered me 3 to 1 at Prospect Hill. There are balance-adjusting mods and most likely using one of them is the only satisfying way to play on MG level.

The battle guide that follows is meant for quick absorption and includes advice I consider “good enough” to get through the BG campaign. But there are other, more detailed guides out there, including the video playthroughs of “pandakraut” (https://www.youtube.com/channel/UCNe0tL4j0sTdKghbrYDPqiw) who is a veritable scholar of UGCW and has even made his own mod, the popular J & P Rebalance Mod.

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Speaking of that mod, my impression from a partial campaign playthrough is that for most or all CSA battles with that mod on BG level, one can use the same battle strategies I have outlined here for the vanilla game. The main differences between the mod (version 1.27.1a) and vanilla are that, with the mod, (1) CSA units move more slowly and lose more effectiveness from fatigue, (2) melee cav units can be much larger and can dominate battles if used correctly, and (3) Union infantry brigades are significantly buffed. I only did a partial campaign playthrough—through Antietam—because I found that the high power of melee cav with that mod (on BG level) made battles too easy to win.

Ultimate General Civil War Mods

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