Imperialism Game

IMPERIALISM: A GERMAN VIEWPOINT The passage below is a summary of a passage written by Friedrich Fabri in his book, Does Germany Need Colonies? The book was published in 1879 and identifies some of the motives for European Imperialism. Should Germany begin on the road to Imperialism? I believe we should. For one, we are an industrial nation. Imperialism is a now freely-downloadable turn-based strategy game for Microsoft Windows and Apple Macintosh computers, developed by Frog City Software and published by Strategic Simulations ('SSI') in 1997. In Imperialism, the player is the ruler of a 19th-century Great Power (one of seven), and aims to become ruler of the world by conquest. Imperialism Game No teams 1 team 2 teams 3 teams 4 teams 5 teams 6 teams 7 teams 8 teams 9 teams 10 teams Custom Press F11 Select menu option View Enter Fullscreen for full-screen mode.

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  1. Imperialism II: The Age of Exploration

Imperialism II: The Age of Exploration

Windows - 1999

Also released on: Mac

4.27 / 5 - 22 votes

Download extras files
Manual, patch and misc available

Description of Imperialism II: The Age of Exploration

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Imperialism II: Age of Exploration is an outstanding turn-based strategy game that expands on the premise set in its predecessor, Frog City/SSI's underrated Imperialism.

The game is set in real world history this time as opposed to a fictional period in the first game: specifically, you are one of the European Great Powers at the time of exploration and conquest of the New World. Your goal is to dominate Europe using the tools of conquest and diplomacy, and exploiting the riches and exotic resources of the New World. You might become a great conqueror, in the tradition of Cortez, or you can do business with the natives, and shield them from the other Great Powers. Whichever strategy you pursue, you will need to build a strong economy, develop what resources you can, and trade for the rest on the world market.

Similar to Imperialism, Imperialism II is a game of interdependencies between economic, diplimacy, and trade. Although the real-world setting may make the game more interesting to play, it also 'bootstraps' the game -- forcing it to deal with the perennial conflict between realism and playability. Proponents of realism in historical games will certainly be annoyed at some 'ahistorical' outcomes and the fact that Imperialism II presents many elements in the abstract.

Nonetheless, the game's excellent AI and addictive gameplay should be enough to make every strategy fan happy. You need to build a strong labor force, and recognize when your self-sufficient economy needs to expand via trade and military expansion. The New World elements are not meshed very well with the game-- it is as if the designer took the engine from Imperialism intact, and added New World exploration to it just to make the game different, without trying to assemble the interdependencies that the first game excels at. Certainly aspects such as dealing with the Natives could be better exploited and interlinked to other elements. Still, they present a nice addition to the game, and proper New World exploitation wil provide a handsome return to finance your expansion at home.

With an excellent gameplay and a better AI than Imperialism, this sequel is a must-play for all strategy fans. It was shipped with some embarrassing bugs that were fortunately fixed in a later patch (you can download the cracked patch below). While not as elegant as the first game, Imperialism II ranks as one of the best strategy games ever made. Two thumbs up!

Review By HOTUD

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Comments and reviews

Clotario2019-09-110 point

Still a good game all these years later!

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Imperialism

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Buy Imperialism II: The Age of Exploration

Imperialism II: The Age of Exploration is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.

Game Extras and Resources

Some of these file may not be included in the game stores. For Imperialism II: The Age of Exploration, we have the following files:

Other Releases

Imperialism II: The Age of Exploration was also released on the following systems:

Mac

  • Year:1999
  • Publisher:Strategic Simulations, Inc.
  • Developer:Frog City Software, Inc.

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Imperialism Role PlayActivity

(Adapted from CherylDeck, Oskaloosa, KS)

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1.Provide background information onimperialism. Merit english amharic dictionary free download.

2.Put students into groups of 5. Giveeach student a roleplay card (Great Britain, Germany, France, Belgium, Portugal) and adifferent-colored marker. Explain that they will each need to take on the roleof country listed on their cards.

3.Hand out the “Getting Started”directions for the students. (see attached)

4.Have the students read through therole play cards and answer the accompanying questions on the “Getting Started”page.

5.Based on the directions on the“Getting Started” page, have students divide up Africa on a big poster map.

6.Once students are done, comparemaps and share how they divided as a class.

7.After sharing, ask students thefollowing questions in a class discussion.

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a.What problems did you face and haveto deal with?

b.Howdid you feel once you had accomplished dividing up Africa?

c.Howwould that feeling compare to the feelings of Europeans at the time?

d.Howwould you feel if this was done to your country?

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e.Didyou even consider the feelings of Africans?

f.Didyou think about what groups you were dividing up or putting together into acountry?

8.(Introduce how this can lead togenocideàget into Rwanda/Burundi)


9.

IMPERIALISM ROLE-PLAY

Getting Started…

1.Readthrough your role playcard, and then answer the questions below to help you get into the mindset ofyour country.

a.Which country are you?

b.Howpowerful is your country?

Download install flash player 7 ax.exe. c.Whoare your friends, if any?

d.Whoare your enemies, if any?

e.Whatdo you want in Africa? (land, particular regions, resources, etc.)

2.Assoon as everyone in your group is done, examine the three maps showing vegetation zones, the locationof major metals and minerals, and the locations of important commercial crops.

3.Eachperson in your group should have a different-colored marker. As a group, divideup Africa amongst yourselves using the information above and your own thoughtsregarding what areas you think your country would want/be able to obtain.

a.Yourgroup will havedisagreements about who gets what areas. As a group, you will need to work throughthese and perhaps make compromises to make everyone happy.

b.Itmay be easiest to draw in borders in pencil first and then use the markers tocolor in your respective areas.

c.Makea key at the bottom of the map to show what color represents each country.

d.Beprepared to share why you divided Africa in the way that you did!

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