Cps Emulator

Namco system 22 emulator Calice: Windows: Freeware: Rating: 8.1 (21 Votes) Capcom CPS-1, Capcom CPS-2, Sega System 16, Sega System 18, SNK Neogeo and Gaelco System 1 emulator Zinc: Windows: Freeware: Rating: 8.1 (38 Votes) Sony ZN1, ZN2 and Namco System 11 emulator Kawaks: Windows: Freeware: Rating: 7.8 (125 Votes) CPS1 / CPS2 and Neo.

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  1. Capcom Play System 3 Emulators Information. Download Capcom Play System 3 emulators for free and play various CP System 3 games on your computer or phone. There are different CP System 3 emulators and each of them has its own pros and cons, so be sure to read their descriptions before you decide which one you want to download.
  2. CPS1 CPS2 NEOGEO(CD)Emulators for PSP. Contribute to phoe-nix/NJEMU development by creating an account on GitHub.
  3. CPS1.NET is a C# based CPS1 emulator, and it maintains the same architecture of MAME. By using C# and the powerful integrated development environment - Microsoft Visual Studio, there is no macro and you can debug the CPS1 game anywhere. The origin screen size is 384x224 pixels. I maximize the default visible area to 512x512 pixels, so you can.

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CP System
ManufacturerCapcom
Release dateMay 13, 1988
DiscontinuedMay 11, 1995
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 4096 colors
Input8-way joystick, from 3 to 6 buttons

The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.

Among the 33 titles released for the original CP System included Street Fighter II: The World Warrior and its first two follow-ups, Street Fighter II: Champion Edition and Street Fighter II: Hyper Fighting.

History[edit]

CP System's 10 MHz 68000 CPU and graphics IC

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

Capcom had been developing the hardware for about two-and-a-half years (since about 1985 or 1986), during which time they developed two custom microchips that they called the super chips, equivalent to the power of ten normal arcade printed circuit boards at the time. The two chips cost £5.5 million or $9,783,515 (equivalent to $21,000,000 in 2020) to develop.[1]

Cps Emulator

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES.

Technical specifications[edit]

  • CPU:
    • Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz)
    • Secondary: Zilog Z80 @ 3.579 MHz
  • Co-processors: 2 super chips[1]
  • Sound chips:
    • Yamaha YM2151 @ 3.579 MHz
    • Oki OKI6295 @ 1 MHz (7.576 kHz samples)
  • Display
    • Resolution: Raster, 384x224 @ 59.6294 Hz
    • Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
    • Colors available: 65,536[2]
    • Onscreen colors: 4096[2] (192 global palettes with 16 colors each)
  • Sprites:
    • Simultaneously displayable: 256 (per scanlines)
    • Sizes: 16x16, max. 16 colors (15 unique + 1 transparent)
    • Vertical and horizontal flipping capability
  • Tiles: Sizes 8x8, 16x16, 32x32 with 16 colors (15 unique + 1 transparent)
  • Tile maps: 3 maps, 512x512, 1024x1024, 2048x2048 pixel
  • 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
  • PPU: 192 KB VRAM + 16 KB CACHE RAM
  • Z80 RAM: 2 KB WORK RAM

List of games[edit]

English titleRelease dateDeveloperJapanese titleGenreArcade System
Forgotten Worlds1988-05-13CapcomLost Worlds
(ロストワールド)
Shoot 'em upCP System
Ghouls'n Ghosts1988-12CapcomDaimakaimura
(大魔界村)
PlatformerCP System
Strider1989-03CapcomStrider Hiryū
(ストライダー飛竜)
PlatformerCP System
Dynasty Wars1989-04CapcomTenchi o Kurau
(天地を喰らう)
Beat 'em upCP System
Willow1989-06CapcomWillow
(ウィロー)
PlatformerCP System
U.N. Squadron1989-08CapcomArea 88
(エリア88)
Shoot 'em upCP System
Final Fight1989-12-01CapcomFinal Fight
(ファイナルファイト)
Beat 'em upCP System
Pang1989-12-31Capcom/Mitchell CorporationPang
(パン, Pan), also known as Pomping World (Japanese: ポンピング・ワールド, Hepburn: Ponpingu Wārudo)
ActionCapcom Mitchell Hardware
1941: Counter Attack1990-02Capcom1941
(1941)
Shoot 'em upCP System
Mercs1990-03-02CapcomSenjō no Ōkami II
(戦場の狼II)
Run and gunCP System
Mega Twins1990-06-19CapcomChiki Chiki Boys
(チキチキボーイズ)
PlatformerCP System
Magic Sword - Heroic Fantasy1990-06-23CapcomMagic Sword
(マジックソード)
PlatformerCP System
Super Pang1990-09-19Capcom/Mitchell CorporationSuper Pang
(スーパーパン)
Super Buster Bros. (North America Also known as Super Buster Bros.)
ShooterCapcom Mitchell Hardware
Carrier Air Wing1990-10-09CapcomU.S. Navy
(U.S.NAVY)
Shoot 'em upCP System
Nemo1990-11-20CapcomNemo
(ニモ)
PlatformerCP System
Street Fighter II: The World Warrior1991-02-06CapcomStreet Fighter II: The World Warrior
(ストリートファイターII -The World Warrior-)
Head-to-Head Fighting GameCP System
Three Wonders1991-05-20CapcomWonder 3
(ワンダー3)
MultigameCP System
The King of Dragons1991-07-11CapcomThe King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em upCP System
Block Block1991-09-10CapcomBlock Block
(ブロックブロック)
PuzzleCapcom Mitchell Hardware
Captain Commando1991-09-28CapcomCaptain Commando
(キャプテンコマンドー)
Beat 'em upCP System
Knights of the Round1991-11-27CapcomKnights of the Round
(ナイツオブザラウンド)
Beat 'em upCP System
Street Fighter II: Champion Edition1992-03-13CapcomStreet Fighter II′ (Dash): Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Head-to-Head Fighting GameCP System
Adventure Quiz: Capcom World 21992-06-11CapcomAdventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz gameCP System
Varth: Operation Thunderstorm1992-06-12CapcomVarth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)
Shoot 'em upCP System
Quiz & Dragons: Capcom Quiz Game1992-07-01CapcomQuiz & Dragons
(クイズ&ドラゴンズ)
Quiz gameCP System
Street Fighter II′ Turbo: Hyper Fighting1992-12-09CapcomStreet Fighter II′ (Dash) Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Head-to-Head Fighting GameCP System
Ken Sei Mogura: Street Fighter II1994-04-18Capcom/Togo/SigmaKen Sei Mogura
(拳聖土竜)
Whack a moleCP System
Pnickies[3]1994-06-08Capcom/CompilePnickies
(ぷにっきいず)
Puzzle gameCP System
Quiz Tonosama no Yabō 2: Zenkoku-ban1995-01-23CapcomQuiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)
Quiz gameCP System
Pang! 31995-05-11Capcom/Mitchell CorporationPlatformerCP System

CP System Dash[edit]

CP System Dash
A CPS-1.5 board
ManufacturerCapcom
Release dateFebruary 1, 1992
DiscontinuedDecember 6, 1993
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (horizontal), 3072 colors
Input8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips.

Cps Emulator For Psp

The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, 'suicide batteries' were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using 'Kabuki' Z80s.

List of games[edit]

English titleRelease dateDeveloperJapanese titleGenre
Cadillacs and Dinosaurs1992-02-01CapcomCadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)
Beat 'em up
Warriors of Fate
Sangokushi II(Asia)
1992-10-02CapcomTenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
The Punisher1993-04-22CapcomThe Punisher
(パニッシャー)
Beat 'em up
Saturday Night Slam Masters1993-07-13CapcomMuscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
Muscle Bomber Duo: Ultimate Team Battle1993-12-06CapcomMuscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game

Capcom Power System Changer[edit]

A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo.[4] Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's 'protection' against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the 'CPS Fighter'.

All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.[citation needed]

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate.

List of games[edit]

Release dateDeveloperEnglish titleJapanese titleGenre
1994CapcomWarriors of Fate
Sangokushi II(Asia)
Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
1994CapcomCapcom World 2: Adventure QuizAdventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
1995CapcomCaptain CommandoCaptain Commando
(キャプテンコマンドー)
Beat 'em up
1994CapcomFinal FightFinal Fight
(ファイナルファイト)
Beat 'em up
1995CapcomKnights of the RoundKnights of the Round
(ナイツオブザラウンド)
Beat 'em up
1995CapcomMuscle Bomber Duo: Ultimate Team BattleMuscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
1994CapcomSaturday Night Slam MastersMuscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
1994CapcomStreet Fighter II′: Champion EditionStreet Fighter II Dash: Champion Edition
(ストリートファイターIIダッシュ -Champion Edition-)
Versus Fighting
1994, pack-inCapcomStreet Fighter II′ Turbo: Hyper FightingStreet Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターIIダッシュターボ -Hyper Fighting-)
Versus Fighting
1995CapcomStreet Fighter AlphaStreet Fighter Zero
(ストリートファイターZERO)
Versus Fighting
1995CapcomThe King of DragonsThe King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up

Cps Emulator Retropie

See also[edit]

References[edit]

  1. ^ ab'Capcom: A Captive Audience'. The Games Machine. No. 19 (June 1989). 18 May 1989. pp. 24–5.
  2. ^ ab'CP System arcade system by Capcom Co., Ltd. (1988)'.
  3. ^'Pnickies'. Killer List of Videogames. 2017. Retrieved October 16, 2017.
  4. ^'Capcom's Home Arcade System'. Electronic Gaming Monthly. Ziff Davis (67): 50. February 1995.

External links[edit]

  • GameSX Power Stick Analysis — looking at the features and functions of the A10CA stick
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